Last visit was: It is currently Fri Sep 10, 2010 1:50 am


All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: orange box disruption
PostPosted: Sun Jul 18, 2010 8:47 pm 
BAZAAR champion
User avatar

Joined: Mon Aug 20, 2007 10:09 pm
Posts: 3276
Location: Elyria, Ohio
cincinnati wrote:
i'll consider taking the roof, or part of the roof, off the sewer entrance to A.

did u take mine seriously? i actually was being serious but all i want is your opinion on it because i thought it was a good idea 8)

_________________
[cC] Robxors: oh, you got ice cream what flavor is it?
*long pause because he doesn't want to answer my question*
[cC] inVALID: ITS DICK....... swirl...

inVALID wrote:
SHUT THE FUCK UP IM PLAYING SCRABBLE ONLINE


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Jul 18, 2010 10:40 pm 
postmaster
User avatar

Joined: Sat Oct 18, 2008 12:23 am
Posts: 488
Location: In a fucking trash can, bitch
ROBXORS wrote:
cincinnati wrote:
i'll consider taking the roof, or part of the roof, off the sewer entrance to A.

did u take mine seriously? i actually was being serious but all i want is your opinion on it because i thought it was a good idea 8)


The whole risk of going hot tracks is being wiiiiide oped for a flash, and then being in a perfect line to get sprayed down, making that jump longer, IMHO, would make hot tracks not even worth taking.

My only complaint with the map is there is no moving train to run newbs over, MUST ADD TRAIN. :P

_________________
Image
ROBXORS wrote:
I am the loss factor


Glock sucks.


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Mon Jul 19, 2010 10:24 am 
astrodad
User avatar

Joined: Wed Feb 15, 2006 10:34 pm
Posts: 10313
Location: OIHO
sorry, rob...yeah i considered it.

you've given me the risk, but i'm not sure what the reward is, then.
in theory, if there is big risk in jumping over the hot tracks, i then have to reward the players with something that makes their lives easier. i'm not convinced getting into the sewers (and especially going A), presents that much of a reward.


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Mon Jul 19, 2010 2:48 pm 
BAZAAR champion
User avatar

Joined: Mon Aug 20, 2007 10:09 pm
Posts: 3276
Location: Elyria, Ohio
cincinnati wrote:
sorry, rob...yeah i considered it.

you've given me the risk, but i'm not sure what the reward is, then.
in theory, if there is big risk in jumping over the hot tracks, i then have to reward the players with something that makes their lives easier. i'm not convinced getting into the sewers (and especially going A), presents that much of a reward.

roger that. even though sewers to ct spawn is always extremely powerful because you get such a good flank because no one will spawn camp to cover it. but nonetheless i understand no prob :)

_________________
[cC] Robxors: oh, you got ice cream what flavor is it?
*long pause because he doesn't want to answer my question*
[cC] inVALID: ITS DICK....... swirl...

inVALID wrote:
SHUT THE FUCK UP IM PLAYING SCRABBLE ONLINE


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Mon Jul 19, 2010 3:28 pm 
tourney bot
User avatar

Joined: Tue Dec 05, 2006 8:59 pm
Posts: 1697
Location: Brandon Manitoba Canada
What about a ladder on the far side of the door into sewers - up into a? Like risk would be having to take flash and run across door way to get to ladder - and funnel up - but would give another access point that would need cover - as well as giving cts a rabbit hole into the site - think it would make playing A a little more fun

_________________
Image


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Mon Jul 19, 2010 3:55 pm 
astrodad
User avatar

Joined: Wed Feb 15, 2006 10:34 pm
Posts: 10313
Location: OIHO
i would like to avoid using ladders as much as possible, especially in vulnerable spots, because of how much they suck to fight on. accuracy is really shit on ladders, plus i think people would be really frustrated with trying to get out of a rabbit hole.


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Sat Aug 14, 2010 1:37 am 
astrodad
User avatar

Joined: Wed Feb 15, 2006 10:34 pm
Posts: 10313
Location: OIHO
have a sparkling new version on the server. server keeps changing the map to dust2, though i've put this in the maplist.txt.

no idea why.


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Sat Aug 14, 2010 9:12 am 
posts/days active=dork ratio
User avatar

Joined: Tue Dec 04, 2007 8:04 pm
Posts: 2147
Location: Kansas City, KS
In the 2 short stints I was on the map, I was amazed. Everything had a bright, clean look to it. Many more changes than I had anticipated. I can't wait to see the rest of the map. The cosmetic changes alone are awesome but there are some that will affect gameplay as well. Can't wait to try it out.

_________________
Image


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Sat Aug 14, 2010 5:15 pm 
delicious + 200
User avatar

Joined: Fri Jul 21, 2006 8:09 pm
Posts: 1233
Location: Lawton Pa
Map looks good. It also ran fine for the whole time Oldman and I were on....about 25 min.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Aug 15, 2010 2:06 pm 
tourney bot
User avatar

Joined: Tue Dec 05, 2006 8:59 pm
Posts: 1697
Location: Brandon Manitoba Canada
Looks fucking awesome cinci - too bad it crashes my comp - love how taht spot is open at bottom of ct spawn now - so you can run through quicker

_________________
Image


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Aug 15, 2010 4:48 pm 
astrodad
User avatar

Joined: Wed Feb 15, 2006 10:34 pm
Posts: 10313
Location: OIHO
crashes your comp? are you prone to crashes, anyway?


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Aug 15, 2010 5:20 pm 
tourney bot
User avatar

Joined: Tue Dec 05, 2006 8:59 pm
Posts: 1697
Location: Brandon Manitoba Canada
thats why i havnt really been on the server for past 6 months - i get this error everytime i join the server - "failed to lock vortex buffer" or sumthing

_________________
Image


Top
Offline Profile E-mail  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Aug 15, 2010 5:25 pm 
astrodad
User avatar

Joined: Wed Feb 15, 2006 10:34 pm
Posts: 10313
Location: OIHO
ah, sorry to hear that, but glad it's not the map.


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Aug 15, 2010 5:38 pm 
i'll be there next round, too!
User avatar

Joined: Mon Feb 05, 2007 11:01 pm
Posts: 2609
Location: Greensboro, NC
failed to lock vertex buffer is usually a sign that you just need to reinstall CSS, and re-do your configs from the ground up.

_________________
Image
Image
Image
Image
Image
Image


Top
Offline Profile  
 
 Post subject: Re: orange box disruption
PostPosted: Sun Aug 15, 2010 6:16 pm 
posts/days active=dork ratio
User avatar

Joined: Tue Dec 04, 2007 8:04 pm
Posts: 2147
Location: Kansas City, KS
gatekeeper wrote:
failed to lock vertex buffer is usually a sign that you just need to reinstall CSS, and re-do your configs from the ground up.


just in a short time i googled about this error and found many people that tried to uninstall/reinstall all files with no luck. some others simply had to change their dxlevel in launch commands and they were fine after that. some tried everything and still have the problem.

_________________
Image


Top
Offline Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki