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 Post subject: crash course update 9/29
PostPosted: Thu Sep 24, 2009 12:13 pm 
astrodad
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from valve:

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Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced that Crash Course -- the second downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D) -- will be made available worldwide on September 29 on Xbox 360 and PC.

Crash Course delivers new single-player, multiplayer and co-operative gameplay to both platforms, and bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game.
While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.


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 Post subject: Re: crash course update 9/29
PostPosted: Thu Sep 24, 2009 1:40 pm 
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cincinnati wrote:
he primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns
[quote="cincinnati"]from valve:



30 minutes now that would be something I could play a little more

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 Post subject: Re: crash course update 9/29
PostPosted: Thu Sep 24, 2009 3:20 pm 
astrodad
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that's when i'll be making my return. early evening crash course for the old guys!


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 Post subject: Re: crash course update 9/29
PostPosted: Thu Sep 24, 2009 3:56 pm 
HOLY SHIT!!

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Good stuff. I have been meaning to get some time to play L4D. This is all the more reason to do so.

Oh and 'dibs on kerb'.

Whaaa?

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 Post subject: Re: crash course update 9/29
PostPosted: Sun Sep 27, 2009 3:07 pm 
transcendental postmaster
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Can someone explain this a little better for me? Being a newb to L4D (Oh yea, i bought it last night) I dont quite understand what this is... Will i have to pay for this extra stuffage?

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 Post subject: Re: crash course update 9/29
PostPosted: Sun Sep 27, 2009 4:14 pm 
HOLY SHIT!!
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It's free. I'm looking forward to it, super long games are why I haven't had much desire to play lately.

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 Post subject: Re: crash course update 9/29
PostPosted: Sun Sep 27, 2009 4:58 pm 
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averagenative wrote:
It's free. I'm looking forward to it, super long games are why I haven't had much desire to play lately.


we could always shorten the games up if we played 2 stages and a finale-- granted theres an admin on to change the map

just sayin...

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 Post subject: Re: crash course update 9/29
PostPosted: Sun Sep 27, 2009 6:20 pm 
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Sharp wrote:
averagenative wrote:
It's free. I'm looking forward to it, super long games are why I haven't had much desire to play lately.


we could always shorten the games up if we played 2 stages and a finale-- granted theres an admin on to change the map

just sayin...


The mod yinyar is using makes for really quick games. The only healthkits you're supplied with are at the finale location on the last stage. Pills only from start to finish. They turned off promaps too since the pill thing evens out the difficulty a bit. Last time I played a game over there we finished Death Toll in about 40 minutes. :lol:

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 Post subject: Re: crash course update 9/29
PostPosted: Sun Sep 27, 2009 10:56 pm 
HOLY SHIT!!
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I could do 40 minutes... it's the 1-2 hour games that take their toll on me.

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 Post subject: Re: crash course update 9/29
PostPosted: Mon Sep 28, 2009 3:15 pm 
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maybe we can set up 2 games sence so many of use will be playing it tomorrow?

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 Post subject: Re: crash course update 9/29
PostPosted: Mon Sep 28, 2009 3:58 pm 
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averagenative wrote:
I could do 40 minutes... it's the 1-2 hour games that take their toll on me.


Yeah me too.

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 Post subject: Re: crash course update 9/29
PostPosted: Tue Sep 29, 2009 12:12 am 
HOLY SHIT!!
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the game we just did took about an hour... and that was with some delays between the rounds waiting for folks to !ready


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 Post subject: Re: crash course update 9/29
PostPosted: Tue Sep 29, 2009 5:25 am 
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PIX3L wrote:
maybe we can set up 2 games sence so many of use will be playing it tomorrow?


only 1 server pixie

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 Post subject: Re: crash course update 9/29
PostPosted: Tue Sep 29, 2009 6:02 am 
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Sharp wrote:
PIX3L wrote:
maybe we can set up 2 games sence so many of use will be playing it tomorrow?


only 1 server pixie


Well the cC server only has !ready, as far as plugins go, right? We could always use the dedicated official servers.


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 Post subject: Re: crash course update 9/29
PostPosted: Tue Sep 29, 2009 11:44 am 
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WAHOOO! Ill be on tonight, yay for no Tuesday/Thursday night classes! Invite me plz! :P

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