HLStatsX
From cAn's Crew
HLStatsX does not have any software to run on the game server; it operates entirely by remote rcon commands. When a user types kpd, for example, this is broadcast to a remote server via the game logs. The server running the hlstatsx perl script then responds by sending some remote rcon commands that cause a menu to appear for the player running the kpd command.
It works similarly when it is time for team balancing; the remote server notices that the round is over (because that event is logged), runs code to balance the teams, and then issues remote rcon commands to swap the appropriate players.
Contents |
[edit] Documentation
[edit] Known Issues
- server location is shown in kansas; I think this is a bug in hlxcommunity
- no nationality flags for ins [for some reason, every player's lastAddress is unset in the DB]
[edit] General
To restart the hlstatsx daemon, log onto cans-crew.com via ssh, then do
cd private/hlstatsx_community ./run_hlstats restart
In general, this should not be necessary, as there is a cron job run frequently that will restart this if needed.
[edit] Insurgency
[edit] Reference
- Beetlesmod_CSS_84C.zip or higher required.
- http://www.beetlesmod.com/forums/viewtopic.php?t=4589
- http://forums.insmod.net/index.php?s=&showtopic=15049&view=findpost&p=232238
[edit] Basic HLStatsX Setup
This is my server setup in hlstats.conf:
Servers[0] = ("AddressPort" => "8.9.30.107:27015",
"MinPlayers" => "4",
"AdminContact" => "yourmail@goes.here",
"HLStatsURL" => "http://www.cans-crew.com/stats",
"RawSocketSupport" => "0",
"RawSocketHelpNotice" => "0",
"DisplayResultsInBrowser" => "1",
"MasterServerData" => "7",
"MasterServerInterval" => "200",
"BroadCastEvents" => "0",
"BroadCastPlayerActions" => "0",
"BroadCastEventsCommand" => "hlx_psay",
"BroadCastEventsCommandSteamid" => "1",
"BroadCastEventsCommandAnnounce" => "hlx_csay",
"PlayerEvents" => "1",
"PlayerEventsCommand" => "hlx_psay",
"PlayerEventsCommandSteamid" => "1",
"PlayerEventsCommandOSD" => "hlx_msay",
"PlayerEventsAdminCommand" => "",
"ShowStats" => "1",
"TKPenalty" => "50",
"SuicidePenalty" => "5",
"AutoTeamBalance" => "1",
"AutoBanRetry" => "0",
"TrackServerLoad" => "1",
"MinimumPlayersRank" => "0",
"Admins" => "",
"SwitchAdmins" => "0",
"IgnoreBots" => "1",
"SkillMode" => "0",
"GameType" => "0",
"Mod" => "BEETLE")
[edit] BeetlesMod HLStatsX Additions
This needs to be added to beetlesmod defaults.cfg to enable the player stats commands:
// Join 'Information Menu' Strings addsaytrigger "rank" "admin_psay hlx" "2" addsaytrigger "statsme" "admin_psay hlx" "2" addsaytrigger "/rank" "admin_psay hlx" "2" addsaytrigger "session" "admin_psay hlx" "2" addsaytrigger "kpd" "admin_psay hlx" "2" addsaytrigger "top10" "admin_psay hlx" "2" addsaytrigger "next" "admin_psay hlx" "2"
[edit] Weapon Icons
For correct icons, download tob.zip from here (in this thread, there is a tob.zip file contributed by R3M). Unzip this file somewhere, and copy the corresponding .gifs and .bmps out of it to the corresponding location in your hlstatsx install. NOTE that I used "insurgency" as the game code in my HLStatsX web setup. If you use a different keyword (like "ins"), then it should be used below instead of the word "insurgency".
www/stats/hlstatsimg/game-insurgency.gif www/stats/hlstatsimg/games/game-insurgency.bmp www/stats/hlstatsimg/weapons/insurgency/*.gif
Weapons had to be inserted manually via the hlstatsx web configuration; the weapon codes are
weapon_m9 9 mm Beretta Pistol weapon_makarov Soviet Makarov Combat Pistol weapon_ak47 AK-47 Awtomat Kalaschnikowa weapon_aks74u AKS-74U Awtomat Kalaschnikowa Ukorochennyj weapon_fnfal FN FAL Automatic Rifle weapon_kabar KA-BAR 12-inch Fighting Knife weapon_bayonet Last-Resort Advanced Combat Knife weapon_l42a1 Enfield L42A1 Military Sniper Rifle weapon_m4med M4 Medium Range Rifle weapon_m1014 M1014 Service Combat Shotgun weapon_m14 Colt M14 Carbine weapon_m16a4 M16A4 Infantry Rifle weapon_m16m203 M16 carbine M203 Grenade Launcher weapon_m18 M18 Rifle weapon_m249 M249 SAW (Squad Automatic Weapon) weapon_m4 M4 Carbine Rifle weapon_m67 M67 Recoilless Rifle weapon_rpk RPK Ruchnoy Pulemyot Kalashnikova weapon_sks Simonov SKS carbine weapon_svd Dragunov Sniper Rifle weapon_toz TOZ Rifle world RPG or Granade
To insert/change entries manually (this is an example) (I used this to updated the kill counts on each one of these weapons, because the weapon names were input a few days after the beginning of stats taking).
mysql -hlocalhost -ucanopen_can -p######
use canopen_stats; show tables; select * from hlstats_Weapons; describe hlstats_Weapons; update hlstats_Weapons set kills=65 where code="weapon_m9"; quit;
