Map Uploading
From cAn's Crew
All maps and their associated resources must be uploaded to both the cC server and the fast downloader.
[edit] Uploading to the cC server
- Connect with your favorite FTP client to cc-css.game-host.org
- Change directory to /css/8.12.20.5:27015/cstrike/maps
- Copy in your .bsp and .nav
- Also switch to the appropriate directories and copy in other resources, if necessary (i.e., cstrike/materials/, etc.)
[edit] Uploading to the fast downloader
- Connect with your favorite FTP client to cans-crew.com
- Change directory to httpdocs/assets/gameserver/css/maps (for example)
- Copy in your .bsp and .nav
- Also switch to the appropriate directories and copy in other resources, if necessary (i.e., cstrike/materials/, etc.)
Now, you need to compress all of the files that you just uploaded. To do this, use an ssh client (such as putty) to log into cans-crew.com, and once logged in, type
god_compress
This will spew a lot of errors that you can safely ignore, but when it's done, all of the files should be compressed. In my opinion, the better way to do this is to go back specifically to each file that you uploaded, and bzip those only. For example,
cd httpdocs/assets/gameserver/css/maps bzip2 de_toride_beta2.bsp
Another little trick is to use this to list all of the files in a given directory, once you are there:
ls -ltra
This will place the most recent files at the end of the list, and therefore you can easily locate the files that you just uploaded.
